This piece was made in memory of our cat, Naledi.
The scene was realized in Unreal Engine and every asset was made specifically for this environment. I used this project as an opportunity to push my environment art workflows. My main goals were to strengthen material creation in Substance Designer, refine my foliage creation workflow, and develop stronger storytelling through the environment. I also explored a bunch of shader techniques in Unreal. I learned a lot along the way and enjoyed the process!
Thanks for checking it out!
Full cinematic - best experienced with sound on :)