War Hammer

Hello there! This is an original concept that drew inspiration from various aspects of different hammer-type weapons.
I blocked out the base mesh in Maya first and then sent it to Zbrush for some high poly sculpting. I really enjoyed detailing the designs on the bronze parts of the shaft. I focused on trying to find a balance between sculpting too much detail in Zbrush and allowing the texturing phase take care of the small details.
After a retopology for my low poly model, I used Substance Painter for baking maps and texturing. I then used Marmoset for the realtime rendering images that you see here!

Thanks for stopping by!

High Poly Sculpt

High Poly Sculpt