This environment was created as part of CGMA - Organic World Building in UE4. A massive thank you to Anthony Vaccaro for leading an informative course.
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With this project, I set out to learn more about creating natural environments in UE4. I created many of the assets in the environment with tools such as Maya, Substance Designer/Painter, and ZBrush. I also used some assets from the Megascans library for some of the foliage and materials.
Thanks for stopping by!
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Water Shader: WaterMaterials by www.tharlevfx.com/.
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Sound Track: Ancient Winds by Kevin Macleod.
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Anthony Vaccaro's CGMA - Organic World Building in UE4
https://www.artstation.com/autocon